Blog Archives

Away3D TypeScript at Mozfest

  Unfortunately, I can’t be there but this weekend, the Away Foundation will be attending the annual Mozfest conference in Ravensbourne, London. As one of the facilitators, they will be arriving armed with a ton of useful demos and advice

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Zest3D Physics

MRT Ready As people may know, I’ve been busy working on the Away3D TypeScript project so it’s great when I can get a moment to work on my own 3D engine project. Much of my recent work has been on

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Away3D Typescript 4.1 Alpha

Away3D TypeScript Alpha 4.1 Release I’m excited to announce that Away3D TypeScript 4.1 is now in Alpha. Some additional developer resources are also available from the official Away3D TypeScript homepage:   Other Announcements The release of Away3D for TypeScript

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Away3D TypeScript 3

Away3D TypeScript Dev 3 After some weeks now, Karim and myself are fast approaching the first major milestone of Away3D TypeScript development. When we originally scoped this project, I gave myself some very steep learning goals. I had never written

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Away3D TypeScript 2

Away3D TypeScript Dev 2 After the fantastic response to my last blog post, I decided to post a progress update. Karim and myself have been busy working on new features, model importing, lighting and AGAL shader systems. Steady progress has been

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Away3D TypeScript

Away3D TypeScript Dev For the last 8 weeks, Plugin.IO have been working alongside Karim Beyrouti to port the popular Away3D framework to JavaScript via TypeScript. The project involves using bleeding edge HTML5, WebGL and TypeScript technologies and is aimed to be

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What is Zest3D

Zest3D is a super fast, cross-platform, 3D engine that supports modern programmable GPU render techniques and advanced 3D engine features. Zest3D is available for iPhone, iPad, Android, Desktop, Facebook, Ouya, Nook, Blackberry Playbook etc (see below for all platforms). Zest3D also helps you

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Zest3D on the Ouya

We got the chance to present Zest3D at the Stage3D Online Conference. We had great fun and a fantastic response from developers around the world. It’s still early days but we’re continuing to incorporate many advanced 3D features for developers to use in

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