Blog Archives

Away3D TypeScript at Mosaic3DX

Away3D are preparing to present at Mosaic3DX, a science and technology conference that focuses on imaging, visualization and 3D graphics systems. Away3D will present a one hour-long session and will then be available for discussion and demos in the exhibitors hall

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Away3D TypeScript 4

Away3D TypeScript Dev 4   After an amazing 4.1 alpha launch, Away3D Typescript gained wonderful reception from the developer and web communities. Thanks to all the people who have contacted me to offer their positive feedback. With this in mind,

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Away3D TypeScript at Mozfest

  Unfortunately, I can’t be there but this weekend, the Away Foundation will be attending the annual Mozfest conference in Ravensbourne, London. As one of the facilitators, they will be arriving armed with a ton of useful demos and advice

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Away3D Typescript 4.1 Alpha

Away3D TypeScript Alpha 4.1 Release I’m excited to announce that Away3D TypeScript 4.1 is now in Alpha. Some additional developer resources are also available from the official Away3D TypeScript homepage: http://typescript.away3d.com   Other Announcements The release of Away3D for TypeScript

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Away3D TypeScript 3

Away3D TypeScript Dev 3 After some weeks now, Karim and myself are fast approaching the first major milestone of Away3D TypeScript development. When we originally scoped this project, I gave myself some very steep learning goals. I had never written

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Away3D TypeScript 2

Away3D TypeScript Dev 2 After the fantastic response to my last blog post, I decided to post a progress update. Karim and myself have been busy working on new features, model importing, lighting and AGAL shader systems. Steady progress has been

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Away3D TypeScript

Away3D TypeScript Dev For the last 8 weeks, Plugin.IO have been working alongside Karim Beyrouti to port the popular Away3D framework to JavaScript via TypeScript. The project involves using bleeding edge HTML5, WebGL and TypeScript technologies and is aimed to be

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