Blog Archives

Adding 3D File Types and Animation

  Adding 3D File Types and Animation Planned from the start, Zest3D was to incorporate industry standard libraries and support for CPU physics, image handling and 3D model/animation support. To achieve this we understood that we would need to make

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AGAL2 is here 2

This article is a continuation from my original ‘AGAL2 is Here’ blog post. For anyone who may have missed my introduction to the new features of AGAL2, you can head over to the original article at: http://www.plugin.io/agal2-is-here   More AGAL2

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Response from Adobe

A couple of days ago, I posted an open letter to Adobe which outlined developer concerns about the lack of PR and future roadmaps of the Adobe Flash and Air technologies in favour of their HTML5 based tools. This was

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Zest3D Real-time Demo

  Creative 3D I’ve always been captivated by the talented artists that create demoscene 3D visual art and audio. I’ve watched and listened to both chiptunes and followed retro graphic demos for many years all the way through to modern

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Zest3D Physics

MRT Ready As people may know, I’ve been busy working on the Away3D TypeScript project so it’s great when I can get a moment to work on my own 3D engine project. Much of my recent work has been on

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